Mirko Sužnjević

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Mirko Sužnjević, PhD

 Postdoctoral researcher
Department of Telecommunications
Faculty of Electrical Engineering and Computing
University of Zagreb

Mirko Sužnjević (postdoctoral researcher at FER): Mirko Sužnjević is a research assistant at the Department of Telecommunications of University of Zagreb, Faculty of Electrical Engineering and Computing (FER). His main research activities are in the area of networked virtual environments, with focus the modelling the network data traffic of Massively Multiplayer Online Role-Playing Games (MMORPGs) based on application level player behaviour. His recent research interests are in the area of Quality of Experience (QoE) in MMORPGs, characterizing player behaviour in Multiplayer Online Battle Arena (MOBA) games, and cloud based games.

Mirko Sužnjević received his Master’s (Dipl.-Ing.) degree in Electrical Engineering, major Telecommunications and Informatics, from FER, in 2006. He defended his Ph.D. thesis named “Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour” at the same university in 2012.

During the course of his PhD and afterwards he has participated in several  PhD Schools: “Statistical and learning methods for reliable assessment of Quality of Experience“, in august 2014 in Nantes (France) organized by COST Action European Network on Quality of Experience in Multimedia Systems and Services (Qualinet),” “Bridging the gap between theory and practice in network monitoring and analysis”, in June 2011, in Naples, Italy, organized by the COST Action IC0703 Data Traffic Monitoring and Analysis (TMA); “Main Trends in Teletraffic Modelling”, in March 2011 in Valencia, Spain, organized by Euro-NF European network of excellence; and  “IP Traffic Characterization and Anomaly Detection”, in February 2010 in Torino, Italy, organized by the COST TMA and Euro-NF European network of excellence.

He has been employed at FER as a research associate in the Department of Telecommunications in 2006, and he advanced to a research assistant position in 2008. His position was funded through collaborative research projects with company Ericsson Nikola Tesla. He was a project team member in several projects, including „Session-Level Signaling for Advanced Multimedia” (2006-2007), „Future Advanced Multimedia Service Enablers” (2007-2008), „Session level QoS mechanisms and enablers in future networks” (2009), and „Policy based resource control for complex IP networks” (2010-2011). Also, he has been employed as a senior researcher at FER, and funded by the EU FP7 project “ACROSS - Center of Research Excellence for Advanced Cooperative Systems” (Grant no. 285939) (2011-2014) and Information and communication technologies for generic and energy efficient communication solutions for application in e-/m-health (ICTGEN) (2014-2016). Currently, he is employed on project “Cooperative QoE Management in Mobile Networks for Interactive Multimedia Cloud-based Services” (Q-MANIC) funded by Croatian Science Foundation. He has also participated in research project funded by the Ministry of Science Education and Sports of the Republic of Croatia, entitled “Content delivery and Mobility of Users and Services in New Generation Networks” (036-0362027-1639) and in teaching activities at the Department of Telecommunications. Additionally, he participates in a bilateral cooperation project between Slovenia and Croatia named „Services and Applications in the Future Internet: Ensuring Quality and Energy Efficiency” (2012-2013).

He was involved in the COST Action IC0703 „Data Traffic Monitoring and Analysis: theory, techniques, tools and applications for the future networks” and is currently active in the COST Action IC1003 “European Network on Quality of Experience in Multimedia Systems and Services”.

He has published seven journal papers, (four of them in category A) and twenty-three papers in international conferences and workshops. He is also an author of two papers in professional journals. He is appointed co-chair for The 14th Annual Workshop on Network and Systems Support for Games – NetGames 2015 which will be held in Zagreb in December 2015.  He is a member of Institute of Electrical and Electronics Engineers (IEEE) and IEEE Communications Society. He is an author of one Internet Engineering Task Force (IETF) draft. He has been granted an Internet Society Fellowship to participate in the IETF 87 meeting in Berlin, Germany (2013).

  • Postdoctoral researcher on the project HRZZ-5606: Cooperative QoE Management in Mobile Networks for Interactive Multimedia Cloud-based Services" (Q-MANIC)
  • Postdoctoral researcher on the project MZOŠ 2.2.08-0044: ICT for generic and energy-efficient communication solutions with application in e-/m-health
  • Postdoctoral researcher on the project with company Erricsson Nikola Tesla: Survey and analysis of monitoring solutions for YouTube network traffic and application layer KPIs4
  • Postdoctoral researcher on FP7 project (Grant no. 285939 FP7-REGPOT-2011-1): The Centre of Research Excellence for Advanced Cooperative Systems (ACROSS)
  • Research assistant on project MZOŠ 036-0362027-1639: Content Delivery and Mobility of Users and Services in New Generation Networks
  • Researcher on the project with company Erricsson Nikola Tesla: Policy Based Resource Control for complex IP networks
  • Researcher on the project with company Erricsson Nikola Tesla: e-Health research project
  • Researcher on the project with company Erricsson Nikola Tesla: Session-level QoS Mechanisms and enablers in future Networks
  • Researcher on the project with company Erricsson Nikola Tesla: Future Advanced Multimedia Service Enablers
  • Researcher on the project with company Erricsson Nikola Tesla: Session-level Signaling for Advanced Multimedia





2019

  • The Impact of Network Latency on Gaming QoE for an FPS VR Game [PDF]
    Vlahovic, Sara and Suznjevic, Mirko and Skorin-Kapov, Lea
    2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX), pages: 1–3
  • How to measure and model QoE for networked games? [PDF]
    Suznjevic, Mirko and Skorin-Kapov, Lea and Cerekovic, Aleksandra and Matijasevic, Maja
    Multimedia Systems, pages: 1–26
  • QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link [PDF]
    Slivar, Ivan and Skorin-Kapov, Lea and Suznjevic, Mirko
    2019 22nd Conference on Innovation in Clouds, Internet and Networks and Workshops (ICIN), pages: 118–123
2018

  • Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments [PDF]
    Vlahovic, Sara and Suznjevic, Mirko and Skorin-Kapov, Lea
    Quality of Multimedia Experience (QoMEX), 2018 Tenth International Conference on, pages: 1–3
  • Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming [PDF]
    Slivar, Ivan and Suznjevic, Mirko and Skorin-Kapov, Lea
    ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), number: 3s, volume: 14, pages: 56
  • YouTube QoE Estimation from Encrypted Traffic: Comparison of Test Methodologies and Machine Learning Based Models [PDF]
    Orsolic, Irena and Suznjevic, Mirko and Skorin-Kapov, Lea
    Tenth International Conference on Quality of Multimedia Experience (QoMEX)
2017

  • Performance and QoE assessment of HTC Vive and Oculus Rift for pick-and-place tasks in VR
    Suznjevic, Mirko andMandurov, M atija and Matijasevic, Maja
    Quality of Multimedia Experience (QoMEX), 2017 Ninth International Conference on, pages: 1–3
  • Towards a Framework for Classifying YouTube QoE Based on Monitoring of Encrypted Traffic [PDF]
    Orsolic, Irena and Skorin-Kapov, Lea and Suznjevic, Mirko
    International Young Researcher Summit on Quality of Experience in Emerging Multimedia Services (QEEMS 2017)
  • A machine learning approach to classifying YouTube QoE based on encrypted network traffic [PDF]
    Orsolic, Irena and Pevec, Dario and Suznjevic, Mirko and Skorin-Kapov, Lea
    Multimedia Tools and Applications, pages: 1–35
2016

  • The impact of bandwidth limitations and video resolution size on QoE for WebRTC-based mobile multi-party video conferencing [PDF]
    Vucic, Dunja and Skorin-Kapov, Lea and Suznjevic, Mirko
    screen, volume: 18, pages: 19
  • Impact of Simplemux Traffic Optimisation on MMORPG QoE [PDF]
    Suznjevic, Mirko and Saldana, Jose and Matijasevic, Maja and Vuga, Matko
    Proc. 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016), pages: 10–14
  • Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW [PDF]
    Suznjevic, Mirko and Slivar, Ivan and Skorin-Kapov, Lea
    Quality Of Multimedia Experience (Qomex), 2016 Eighth International Conference On, pages: 1–6
  • Cloud gaming in education Evaluation of multiple game streams in a shared WLAN [PDF]
    Slivar, Ivan and Suznjevic, Mirko and Skorin-Kapov, Lea and Ilic, Vanja
    Zooming Innovation in Consumer Electronics International Conference (ZINC), 2016, pages: 62–65
  • Cloud Gaming QoE Models for Deriving Video Coding Adaptation Strategies
    Slivar, Ivan and Skorin-Kapov, Lea and Suznjevic, Mirko
    ACM Multimedia Systems 2016 Conference
  • Youtube QoE estimation based on the analysis of encrypted network traffic using machine learning [PDF]
    Orsolic, Irena and Pevec, Dario and Suznjevic, Mirko and Skorin-Kapov, Lea
    Globecom Workshops (GC Wkshps), 2016 IEEE, pages: 1–6
2015

  • Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    Telecommunications (ConTEL), 2015 13th International Conference on, pages: 1–8
  • Statistical user behavior detection and QoE evaluation for thin client services [PDF]
    Suznjevic, Mirko and Skorin-Kapov, Lea and Humar, Iztok
    Computer Science and Information Systems, number: 2, volume: 12, pages: 587–605
  • Delay Limits and Multiplexing Policies to be employed with Tunneling Compressing and Multiplexing Traffic Flows [PDF]
    Suznjevic, Mirko and Saldana, Jose
  • Application context based algorithm for player skill evaluation in MOBA games [PDF]
    Suznjevic, Mirko and Matijasevic, Maja and Konfic, Jelena
    Network and Systems Support for Games (NetGames), 2015 International Workshop on, pages: 1–6
  • Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015
  • The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform [PDF]
    Slivar, Ivan and Suznjevic, Mirko and Skorin-Kapov, Lea
    Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on, pages: 1–6
  • QoE and Latency Issues in Networked Games [PDF]
    Saldana, Jose and Suznjevic, Mirko
  • Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE [PDF]
    Moller, Sebastian and Antons, Jan-Niklas and Beyer, Justus and Egger, Sebastian and Nunez Castellar, Elena and Skorin-Kapov, Lea and Suznjevic, Mirko
    Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on, pages: 1–6
2014

  • User behavior detection based on statistical traffic analysis for thin client services [PDF]
    Suznjevic, Mirko and Skorin-Kapov, Lea and Humar, Iztok
    New Perspectives in Information Systems and Technologies, Volume 2, pages: 247–256
  • Towards understanding the relationship between game type and network traffic for cloud gaming [PDF]
    Suznjevic, Mirko and Beyer, Justus and Skorin-Kapov, Lea and Moller, Sebastian and Sorsa, Nikola
    Multimedia and Expo Workshops (ICMEW), 2014 IEEE International Conference on, pages: 1–6
  • Analyzing the effect of TCP and server population on massively multiplayer games [PDF]
    Suznjevic, Mirko and Saldana, Jose and Matijasevic, Maja and Fernández-Navajas, Julián and Ruiz-Mas, José
    International Journal of Computer Games Technology, volume: 2014, pages: 2
  • Empirical QoE study of in-home streaming of online games [PDF]
    Slivar, Ivan and Suznjevic, Mirko and Skorin-Kapov, Lea and Matijasevic, Maja
    Network and Systems Support for Games (NetGames), 2014 13th Annual Workshop on, pages: 1–6
  • Dissecting the protocol and network traffic of the OnLive cloud gaming platform [PDF]
    Manzano, Marc and Uruena, Manuel and Suznjevic, M and Calle, Eusebi and Hernandez, Jose Alberto and Matijasevic, Maja
    Multimedia systems, number: 5, volume: 20, pages: 451–470
2013

  • Scalable software architecture for distributed MMORPG traffic generation based on integration of UrBBaN-Gen and IMUNES [PDF]
    Vasic, Valter and Suznjevic, Mirko and Mikuc, Miljenko and Matijasevic, Maja
    Journal of Communications Software and Systems
  • Player behavior and traffic characterization for MMORPGs: a survey [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    Multimedia systems, number: 3, volume: 19, pages: 199–220
  • A model and software architecture for MMORPG traffic generation based on player behavior [PDF]
    Suznjevic, Mirko and Stupar, Ivana and Matijasevic, Maja
    Multimedia systems, number: 3, volume: 19, pages: 231–253
  • The impact of user, system, and context factors on gaming qoe: a case study involving mmorpgs [PDF]
    Suznjevic, Mirko and Skorin-Kapov, Lea and Matijasevic, Maja
    Proceedings of Annual Workshop on Network and Systems Support for Games, pages: 1–6
  • It’s Time to Give Online Games Serious Consideration
    Saldana, Jose and Suznjevic, Mirko
  • Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth [PDF]
    Neven, Caplar and Suznjevic, Mirko and Matijasevic, Maja
    8th International Conference on the Foundations of Digital Games
2012

  • Improving distributed traffic generation performance by using IMUNES network emulator [PDF]
    Vasic, Valter and Suznjevic, Mirko and Mikuc, Miljenko and Matij\uasevic, Maja
    Software, Telecommunications and Computer Networks (SoftCOM), 2012 20th International Conference on, pages: 1–5
  • Towards reinterpretation of interaction complexity for load prediction in cloud-based MMORPGs [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on, pages: 148–149
  • Monitoring and analysis of player behavior in world of warcraft [PDF]
    Suznjevic, Mirko and Matijasevic, Maja and Brozovic, Borna
    MIPRO, 2012 Proceedings of the 35th International Convention, pages: 618–623
  • Modelling of Network Traffic for Multiplayer Role Playing Games based on User Behaviour [PDF]
    Suznjevic, Mirko
  • The effect of TCP variants on the coexistence of MMORPG and best-effort traffic
    Saldana, Jose and Suznjevic, Mirko and Sequeira, Luis and Fernández-Navajas, Julián and Matijasevic, Maja and Ruiz-Mas, José
    Computer Communications and Networks (ICCCN), 2012 21st International Conference on, pages: 1–5
2011

  • MMORPG player behavior model based on player action categories [PDF]
    Suznjevic, Mirko and Stupar, Ivana and Matijasevic, Maja
    Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on, pages: 1–6
  • Traffic modeling of player action categories in a MMORPG [PDF]
    Suznjevic, Mirko and Stupar, Ivana and Matijasevic, Maja
    4th International Conference on Simulation Tools and Techniques
2010

  • Why MMORPG players do what they do: relating motivations to action categories [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    International Journal of Advanced Media and Communication, number: 4, volume: 4, pages: 405–424
2009

  • MMORPG Player Actions : Network Performance, Session Patterns and Latency Requirements Analysis [PDF]
    Suznjevic, Mirko and Dobrijevic, Ognjen and Matijasevic, Maja
    Multimedia Tools and Applications, number: 1-3, volume: 45, pages: 191–214
  • Hack, Slash, and Chat: A Study of Players' Behavior and Communication in MMORPGs [PDF]
    Suznjevic, Mirko and Dobrijevic, Ognjen and Matijasevic, Maja
    Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, pages: 6
  • Measurement of SIP signaling performance for advanced multimedia services [PDF]
    Brajdic, A and Suznjevic, M and Matijasevic, M
    Telecommunications, 2009. ConTEL 2009. 10th International Conference on, pages: 381–388
2008

  • Action specific Massive Multiplayer Online Role Playing Games Traffic Analysis: Case Study of World of Warcraft [PDF]
    Suznjevic, Mirko and Matijasevic, Maja and Dobrijevic, Ognjen
    Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, pages: 106–107
2006

  • Design of a Dynamically Adaptive Networked Virtual Environment Based Service
    Suznjevic, Mirko
  • Introducing Network-Awareness for Networked Multimedia and Multi-modal Applications
    Mosmondor, Miran and Dobrijevic, Ognjen and Piskovic, Ivan and Suznjevic, Mirko and Matijasevic, Maja and Desic, Sasa





Article

  • How to measure and model QoE for networked games? (2019) [PDF]
    Suznjevic, Mirko and Skorin-Kapov, Lea and Cerekovic, Aleksandra and Matijasevic, Maja
    Multimedia Systems, pages: 1–26
  • Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming (2018) [PDF]
    Slivar, Ivan and Suznjevic, Mirko and Skorin-Kapov, Lea
    ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), number: 3s, volume: 14, pages: 56
  • A machine learning approach to classifying YouTube QoE based on encrypted network traffic (2017) [PDF]
    Orsolic, Irena and Pevec, Dario and Suznjevic, Mirko and Skorin-Kapov, Lea
    Multimedia Tools and Applications, pages: 1–35
  • The impact of bandwidth limitations and video resolution size on QoE for WebRTC-based mobile multi-party video conferencing (2016) [PDF]
    Vucic, Dunja and Skorin-Kapov, Lea and Suznjevic, Mirko
    screen, volume: 18, pages: 19
  • Statistical user behavior detection and QoE evaluation for thin client services (2015) [PDF]
    Suznjevic, Mirko and Skorin-Kapov, Lea and Humar, Iztok
    Computer Science and Information Systems, number: 2, volume: 12, pages: 587–605
  • Delay Limits and Multiplexing Policies to be employed with Tunneling Compressing and Multiplexing Traffic Flows (2015) [PDF]
    Suznjevic, Mirko and Saldana, Jose
  • QoE and Latency Issues in Networked Games (2015) [PDF]
    Saldana, Jose and Suznjevic, Mirko
  • Analyzing the effect of TCP and server population on massively multiplayer games (2014) [PDF]
    Suznjevic, Mirko and Saldana, Jose and Matijasevic, Maja and Fernández-Navajas, Julián and Ruiz-Mas, José
    International Journal of Computer Games Technology, volume: 2014, pages: 2
  • Dissecting the protocol and network traffic of the OnLive cloud gaming platform (2014) [PDF]
    Manzano, Marc and Uruena, Manuel and Suznjevic, M and Calle, Eusebi and Hernandez, Jose Alberto and Matijasevic, Maja
    Multimedia systems, number: 5, volume: 20, pages: 451–470
  • Scalable software architecture for distributed MMORPG traffic generation based on integration of UrBBaN-Gen and IMUNES (2013) [PDF]
    Vasic, Valter and Suznjevic, Mirko and Mikuc, Miljenko and Matijasevic, Maja
    Journal of Communications Software and Systems
  • Player behavior and traffic characterization for MMORPGs: a survey (2013) [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    Multimedia systems, number: 3, volume: 19, pages: 199–220
  • A model and software architecture for MMORPG traffic generation based on player behavior (2013) [PDF]
    Suznjevic, Mirko and Stupar, Ivana and Matijasevic, Maja
    Multimedia systems, number: 3, volume: 19, pages: 231–253
  • It’s Time to Give Online Games Serious Consideration (2013)
    Saldana, Jose and Suznjevic, Mirko
  • Why MMORPG players do what they do: relating motivations to action categories (2010) [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    International Journal of Advanced Media and Communication, number: 4, volume: 4, pages: 405–424
  • MMORPG Player Actions : Network Performance, Session Patterns and Latency Requirements Analysis (2009) [PDF]
    Suznjevic, Mirko and Dobrijevic, Ognjen and Matijasevic, Maja
    Multimedia Tools and Applications, number: 1-3, volume: 45, pages: 191–214
  • Introducing Network-Awareness for Networked Multimedia and Multi-modal Applications (2006)
    Mosmondor, Miran and Dobrijevic, Ognjen and Piskovic, Ivan and Suznjevic, Mirko and Matijasevic, Maja and Desic, Sasa
Incollection

  • User behavior detection based on statistical traffic analysis for thin client services (2014) [PDF]
    Suznjevic, Mirko and Skorin-Kapov, Lea and Humar, Iztok
    New Perspectives in Information Systems and Technologies, Volume 2, pages: 247–256
Inproceedings

  • The Impact of Network Latency on Gaming QoE for an FPS VR Game (2019) [PDF]
    Vlahovic, Sara and Suznjevic, Mirko and Skorin-Kapov, Lea
    2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX), pages: 1–3
  • QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link (2019) [PDF]
    Slivar, Ivan and Skorin-Kapov, Lea and Suznjevic, Mirko
    2019 22nd Conference on Innovation in Clouds, Internet and Networks and Workshops (ICIN), pages: 118–123
  • Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments (2018) [PDF]
    Vlahovic, Sara and Suznjevic, Mirko and Skorin-Kapov, Lea
    Quality of Multimedia Experience (QoMEX), 2018 Tenth International Conference on, pages: 1–3
  • YouTube QoE Estimation from Encrypted Traffic: Comparison of Test Methodologies and Machine Learning Based Models (2018) [PDF]
    Orsolic, Irena and Suznjevic, Mirko and Skorin-Kapov, Lea
    Tenth International Conference on Quality of Multimedia Experience (QoMEX)
  • Performance and QoE assessment of HTC Vive and Oculus Rift for pick-and-place tasks in VR (2017)
    Suznjevic, Mirko andMandurov, M atija and Matijasevic, Maja
    Quality of Multimedia Experience (QoMEX), 2017 Ninth International Conference on, pages: 1–3
  • Towards a Framework for Classifying YouTube QoE Based on Monitoring of Encrypted Traffic (2017) [PDF]
    Orsolic, Irena and Skorin-Kapov, Lea and Suznjevic, Mirko
    International Young Researcher Summit on Quality of Experience in Emerging Multimedia Services (QEEMS 2017)
  • Impact of Simplemux Traffic Optimisation on MMORPG QoE (2016) [PDF]
    Suznjevic, Mirko and Saldana, Jose and Matijasevic, Maja and Vuga, Matko
    Proc. 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016), pages: 10–14
  • Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW (2016) [PDF]
    Suznjevic, Mirko and Slivar, Ivan and Skorin-Kapov, Lea
    Quality Of Multimedia Experience (Qomex), 2016 Eighth International Conference On, pages: 1–6
  • Cloud gaming in education Evaluation of multiple game streams in a shared WLAN (2016) [PDF]
    Slivar, Ivan and Suznjevic, Mirko and Skorin-Kapov, Lea and Ilic, Vanja
    Zooming Innovation in Consumer Electronics International Conference (ZINC), 2016, pages: 62–65
  • Cloud Gaming QoE Models for Deriving Video Coding Adaptation Strategies (2016)
    Slivar, Ivan and Skorin-Kapov, Lea and Suznjevic, Mirko
    ACM Multimedia Systems 2016 Conference
  • Youtube QoE estimation based on the analysis of encrypted network traffic using machine learning (2016) [PDF]
    Orsolic, Irena and Pevec, Dario and Suznjevic, Mirko and Skorin-Kapov, Lea
    Globecom Workshops (GC Wkshps), 2016 IEEE, pages: 1–6
  • Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games (2015) [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    Telecommunications (ConTEL), 2015 13th International Conference on, pages: 1–8
  • Application context based algorithm for player skill evaluation in MOBA games (2015) [PDF]
    Suznjevic, Mirko and Matijasevic, Maja and Konfic, Jelena
    Network and Systems Support for Games (NetGames), 2015 International Workshop on, pages: 1–6
  • Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games (2015) [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015
  • The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform (2015) [PDF]
    Slivar, Ivan and Suznjevic, Mirko and Skorin-Kapov, Lea
    Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on, pages: 1–6
  • Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE (2015) [PDF]
    Moller, Sebastian and Antons, Jan-Niklas and Beyer, Justus and Egger, Sebastian and Nunez Castellar, Elena and Skorin-Kapov, Lea and Suznjevic, Mirko
    Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on, pages: 1–6
  • Towards understanding the relationship between game type and network traffic for cloud gaming (2014) [PDF]
    Suznjevic, Mirko and Beyer, Justus and Skorin-Kapov, Lea and Moller, Sebastian and Sorsa, Nikola
    Multimedia and Expo Workshops (ICMEW), 2014 IEEE International Conference on, pages: 1–6
  • Empirical QoE study of in-home streaming of online games (2014) [PDF]
    Slivar, Ivan and Suznjevic, Mirko and Skorin-Kapov, Lea and Matijasevic, Maja
    Network and Systems Support for Games (NetGames), 2014 13th Annual Workshop on, pages: 1–6
  • The impact of user, system, and context factors on gaming qoe: a case study involving mmorpgs (2013) [PDF]
    Suznjevic, Mirko and Skorin-Kapov, Lea and Matijasevic, Maja
    Proceedings of Annual Workshop on Network and Systems Support for Games, pages: 1–6
  • Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth (2013) [PDF]
    Neven, Caplar and Suznjevic, Mirko and Matijasevic, Maja
    8th International Conference on the Foundations of Digital Games
  • Improving distributed traffic generation performance by using IMUNES network emulator (2012) [PDF]
    Vasic, Valter and Suznjevic, Mirko and Mikuc, Miljenko and Matij\uasevic, Maja
    Software, Telecommunications and Computer Networks (SoftCOM), 2012 20th International Conference on, pages: 1–5
  • Towards reinterpretation of interaction complexity for load prediction in cloud-based MMORPGs (2012) [PDF]
    Suznjevic, Mirko and Matijasevic, Maja
    Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on, pages: 148–149
  • Monitoring and analysis of player behavior in world of warcraft (2012) [PDF]
    Suznjevic, Mirko and Matijasevic, Maja and Brozovic, Borna
    MIPRO, 2012 Proceedings of the 35th International Convention, pages: 618–623
  • The effect of TCP variants on the coexistence of MMORPG and best-effort traffic (2012)
    Saldana, Jose and Suznjevic, Mirko and Sequeira, Luis and Fernández-Navajas, Julián and Matijasevic, Maja and Ruiz-Mas, José
    Computer Communications and Networks (ICCCN), 2012 21st International Conference on, pages: 1–5
  • MMORPG player behavior model based on player action categories (2011) [PDF]
    Suznjevic, Mirko and Stupar, Ivana and Matijasevic, Maja
    Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on, pages: 1–6
  • Traffic modeling of player action categories in a MMORPG (2011) [PDF]
    Suznjevic, Mirko and Stupar, Ivana and Matijasevic, Maja
    4th International Conference on Simulation Tools and Techniques
  • Hack, Slash, and Chat: A Study of Players' Behavior and Communication in MMORPGs (2009) [PDF]
    Suznjevic, Mirko and Dobrijevic, Ognjen and Matijasevic, Maja
    Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, pages: 6
  • Measurement of SIP signaling performance for advanced multimedia services (2009) [PDF]
    Brajdic, A and Suznjevic, M and Matijasevic, M
    Telecommunications, 2009. ConTEL 2009. 10th International Conference on, pages: 381–388
  • Action specific Massive Multiplayer Online Role Playing Games Traffic Analysis: Case Study of World of Warcraft (2008) [PDF]
    Suznjevic, Mirko and Matijasevic, Maja and Dobrijevic, Ognjen
    Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, pages: 106–107
Phdthesis

  • Modelling of Network Traffic for Multiplayer Role Playing Games based on User Behaviour (2012) [PDF]
    Suznjevic, Mirko
  • Design of a Dynamically Adaptive Networked Virtual Environment Based Service (2006)
    Suznjevic, Mirko



  • Multimedia services
  • Information networks
  • Traffic theory
  • Multimedia communications

  • Invited speaker on IETF 87 meeting in Berlin, Germany: “Tutorial: Traffic of Online Games”,
  • Invited speaker on CCNC 2014 Las Vegas, USA: "Online Games:  Traffic Characterization and Network Support",
  • Invited speaker on IEEE CEuSYP 2015 in Zagreb, Croatia: “Online games, servers and networks”,
  • Invited speaker on  ZINC 2016 in Novi Sad Serbia: “The network side of online games: trends, characteristics and issues”.